Wow. We’re ready to start building meshes already. If you have downloaded Gsculpt and installed it, we can begin. If you haven’t go here and get Gsculpt first. We’re going to zip through the basics of Gsculpt and it’s interface on this page. Not too much, but Gsculpt is such an poweful application, it’s going to be a long page anyway 🙂

If you understand 3d software in general, skip this shebang and head here for a slideshow tour.


I’ve created a quick and dirty bottle so you can play with it. Download it hereGlass Bottle

I made this in about 3 minutes, and took another 5 minutes to render it in Kerkythea, so it isn’t physically accurate, but it should give you a good idea. Open the file (If Gsculpt does not automatically recognise it, Load Gsculpt first and open through that). On opening Gsculpt, and you will see two screens open. One is a black command line screen. Minimise this but for heavens sake don’t close it. Maximize the other screen with the 3d interface. What you will see is a black screen with a green grid. Like the screenshot below. The left of the screen is your build panel. This is where you both build your model as well as track what you build.

Once you load the bottle file, you will see the SCENE panel on the left.Click on CHOOSE MODEL, then click on the model of the bottle in the 3d viewport and click on DONE. The Build history should load up now. Scroll right up and click on the first word, Cylinder. See? That’s how this bottle began life.

The Gsculpt Interface

Go down the list clicking on each individual item and you can see the model build. It’s more fun if you rotate, zoom and pan. Use ALT button on your keyboard + the left mouse button to rotate. ALT + right mouse button to zoom and ALT + Middle mouse button to Pan.

Mouse buttons for Navigation


Right, now that we have the mouse navigation bit figured, let’s attack the individual buttons on the top menu of Gsculpt. Look to the top of the screen and you see a row of different buttons. Here is a quick run down of what each one is…


You will learn to use these soon enough. One the menu items listed above need a little elaboration…

Viewports in Gsculpt

That concludes the zippy little tour through Gsculpt’s main interface. The next part of the interface is contextual. This means you have a completely different set of options based on what you are building and the component of the mesh that you are working on. We will deal with objects, components and their individual menus and tools next.

Meanwhile, if you want more info on the main interface, check out this video from the Gsculpt website…

I uploaded this for the bandwidth-deprived. If you want to see the original hires version, download it here. (Downloadable WMV file. 10 MB)




You can explore Gsculpt’s interface in even greater detail in the 15 Minute Gsculpt Tour


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